
Gather supplies and develop a camp on procedurally generated wilderness islands, where hunger, thirst, temperature, and hostile creatures shape exploration. Crafting and resource use develop individual skills rather than a fixed character class or level.
Hunt, forage, fish, farm, and craft equipment, then construct walls, doors, storage, and other camp facilities. Different island biomes provide new materials and dangers. Milestones and skill gains support long-term progression, while the changing reputation system affects difficulty. Turn-based play is the default, with simulated turn-based and real-time alternatives available.
Available as a paid Early Access game on Windows, macOS, and Linux. Play solo or use online and LAN multiplayer, with optional PvP. Hardcore uses permadeath; Casual permits respawning; Challenge and Custom modes apply their own rules. The developer also offers an older free browser version, which is separate from the current paid Steam build.
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Last updated 8 Oct 2026
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